using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Collections;
namespace WindowsGame4
{
    public class DebrisEmitter : ParticleEmitter
    {
        public override GameObject CustomizeParticle(GameObject p)
        {
            p = base.CustomizeParticle(p);
            p.texture = GameManager.debrisTextures[GameManager.random.Next(20)];
            return p;
        }
    }
}
